Noise
A three-color noise source. Raw randomness for percussion, wind and surf textures, sample-and-hold fodder, or filter sweeps — pick the flavor that fits and dial in the level.
Controls
- Mode — chooses the color of the noise.
Whiteis flat and bright, equal energy at every frequency — the hissy default.Pinkrolls off the highs to1/f, the fuller, more natural-sounding noise of rain and waterfalls.Brownrolls off harder still, a deep, rumbly random walk that's almost sub-bass. - Level — output amount, from silence to full
±5V.
Inputs & outputs
- Out — the noise signal at modular level.
Tips
- Feed Out into a clocked sample-and-hold for random stepped voltages — pink or brown give smoother, more correlated jumps than white.
- Patch through a resonant filter and sweep the cutoff: white makes searing wind, brown makes thunder.