Kick FM
A two-operator FM kick — the punchy, aggressive drum behind gabber, hardcore, and a lot of modern techno. A carrier sine is bent by a second sine (the modulator) whose intensity slams in at the hit and vanishes almost instantly. That burst is the attack: a metallic, click-rich crack that dissolves into a clean, weighty sine body. Push it gently for a tight techno thump, crank it for a distorted hoover-kick that eats the whole low end.
How it works
The modulator's output is added to the carrier's phase (true phase modulation), so a fast FM envelope makes the tone start bright and dense, then collapse to a pure sine as the body rings out. Ratio sets the interval between the two operators — whole numbers stay musical and harmonic, in-between values turn clangy and metallic. A separate Punch envelope sweeps the pitch up at the very start for the classic kick "click," and Drive soft-clips the result into grit.
Controls
- Level — base hit strength. This is the loudness knob; nothing needs to be
patched to get a full, strong kick.
- Tune — the carrier's base frequency,
30–120 Hz. Around45–55 Hzis fat
and sub-heavy; higher gets a tighter, tighter "tok."
- Ratio — modulator-to-carrier frequency,
0.5–4×.1or2stay harmonic
and clean; non-integer values (1.4, 2.7) go metallic and gabber-ugly.
- FM — how hard the modulator bends the carrier at the hit. Low is nearly a
pure sine; high is a bright, buzzy, distorted crack.
- Decay — how long the body rings,
0.1–1 s. Short is a tight punch; long is
a booming, sustained kick.
- Punch — a fast upward pitch sweep at onset. A little adds "tonk" and
attack; a lot gets aggressive and synthetic.
- Drive — normalized soft-clip saturation. Low is nearly clean; cranked it
distorts into hard-techno / gabber territory. Level-matched, so it changes tone, not loudness.
Attenuverters
Each bends its CV input into a param: how much, and which polarity (negative = inverted). At 0 the matching input does nothing, so the knobs above rule.
- Vel — Velocity/accent CV → Level.
- FM — CV → FM amount (e.g. an envelope or LFO morphing the timbre).
- Decay — CV → Decay (e.g. an envelope for evolving body length).
Inputs & outputs
- Trig — a gate/trigger; each rising edge strikes the drum.
- Vel — velocity/accent CV. Scaled by the Vel attenuverter and added to
Level (so unpatched, or with Vel at 0, the Level knob alone sets loudness).
- Ptch — 1V/oct tuning of the carrier, added on top of the Tune knob.
- FM CV / Decay CV — modulation inputs for FM amount and Decay, each scaled by
its attenuverter (±10 V = full range).
- Out — the kick, at ±5 V.
Tips
- For a clean techno kick, keep Ratio at
1or2, FM low-to-mid, and a
touch of Punch.
- For gabber, set a non-integer Ratio, push FM and Drive, and shorten
Decay so the distortion bites the transient.
- Patch a fast envelope into FM CV to sculpt the click independently of the
body — a longer FM tail turns the whole kick into a tom or a blead-y stab.