Kick Sine
A synthesized bass drum voice. A sine-wave body, a fast downward pitch sweep, and a short noise click combine into a punchy electronic kick — from deep sub thuds to snappy, clicky 909-style hits.
How it works
Each trigger fires three things at once: a sine oscillator that decays exponentially, a pitch envelope that starts the oscillator high and drops it to its base note for that signature "boom," and a brief burst of noise for attack transient. Punch controls how far the pitch sweeps; Click sets how much noise rides on top.
Controls
- Pitch — the base frequency of the body, roughly
20–200Hz. Low for sub-heavy kicks, higher for toms and tight thumps. - Punch — depth of the onset pitch sweep; higher values start the hit further above the base note for more snap and impact.
- Decay — how long the kick rings out, from a clipped tick to a long sustained boom.
- Click — level of the short noise transient at the attack, for that beater "tick" that cuts through a mix.
Inputs & outputs
- Trig — a rising gate fires the kick; patch a clock, sequencer gate, or trigger.
- Vel — velocity CV scaling level around unity; unpatched it stays at full level,
+5Vdoubles it,-5Vsilences it. - Ptch — 1V/octave pitch CV, added to the Pitch knob for melodic or tuned kicks.
- Out — the kick signal.
Tips
- For a classic electronic kick, set a low Pitch with moderate Punch and short-to-medium Decay; add Click to make it cut.
- Feed Ptch from a sequencer to play tuned kick basslines.
- Long Decay plus low Pitch gives a sub-bass drop — duck the rest of your mix under it.