The interface
The studio fills one screen with three areas. A bar across the top holds the controls for your whole project. A large canvas in the middle holds the instrument you build. A dock along the bottom holds the automation timeline. The instrument is a set of modules and the cables between them, and the whole set is called a patch. Modules, cables, and their parameter windows all sit on the canvas.
The top bar
The top bar holds these controls, from left to right.
- File opens a menu for the patch as a whole. It holds New, Open…, Import…, Presets, Save (
Ctrl+S), Save As…, and an Export submenu with Export.jsonand Copy share string. Presets opens the gallery of factory example patches. Importing and exporting patch files are Pro features. On the free plan they are labeled "(pro)" and stay disabled. See Patches for how saving and the cloud work. - AI Agent shows whether an AI agent is connected. A green dot means an AI agent on your computer is connected and can read and change your open patch. Click AI Agent to open a panel that holds the token for connecting an agent and an on/off switch. See AI agent.
- Meters shows three read-outs. Samples shows how much decoded audio is loaded into the engine, and it flashes when a new sample loads. Engine shows the memory used by modules that store audio, such as delay and reverb buffers. Removing a module frees the memory it was using. CPU shows how hard the audio engine is working.
- On / Off turns the audio engine on and off. Off silences the engine and leaves your patch unchanged.
- Samples opens the sample browser. See Sample library.
Your working patch saves automatically after every edit and reopens when you return. Use Save to give it a name and keep it in your account.
The canvas
Each module appears as a small box, called a node, with its inputs on one side and its outputs on the other. Cables join the nodes. The canvas has no edges, so the patch can grow in any direction.
- Add a module by right-clicking empty canvas. A full-screen browser opens, grouped by category, with a search box. The module you pick appears where you right-clicked. When the search narrows to a single result, press
Enterto add it. - Move a module by dragging its node. A selected group of nodes moves together.
Shift-click orCtrl-click adds a node to the selection or removes it.Shift-drag on empty canvas draws a box that selects everything inside it. - Pan by dragging empty canvas. Middle-drag pans from anywhere, even over a node. Roll the mouse wheel to zoom, centered on the pointer. No modifier keys are needed.
- Patch a cable by dragging from any port to a compatible one. Direction does not matter. To move or remove a cable, press twice quickly on its port and drag to detach it, then drop it on another port to rewire it, or on empty canvas to discard it. See Patching.
- Right-click a node to open a short menu with Parameters, Duplicate, and Delete.
Parameter windows
Double-click a node to open its parameter window above it. The window holds the module's knobs, sliders, displays, and faceplate. By default the window follows your selection and closes when you click elsewhere. Click the pin button in its title bar to keep it open. Pinned windows stack, so you can keep many panels open at once. Double-click a knob to reset it to its default value. Right-click a knob to type an exact value.
The ? button opens the module's manual page in a drawer on the right side of the screen. The drawer stays out of your way, so you can keep patching while it is open. Press Esc to close it.
The automation dock
A thin bar runs along the bottom of the screen and expands into a timeline editor. The transport controls, play, stop, rewind, and loop, stay visible in the bar even when the editor is closed. The timeline has 32 lanes, arranged as banks A through D, each with lanes 1 through 8. These lanes feed the AUTO modules in your patch. See Automation.
Keyboard shortcuts
Ctrl+ZandCtrl+Shift+Zundo and redo. Every edit is a separate step in the history.Deleteremoves the selected modules and their cables.Ctrl+Aselects all.Ctrl+Ccopies.Ctrl+Vpastes the copied group centered in your view, with its internal cables intact.Ctrl+Dduplicates the selection.Esccancels a cable drag or a selection box. Otherwise it clears the selection.
Tips
- Open File → Presets before you build anything. Load an example, double-click its modules, and read how it is wired.
- Pin the parameter windows of the modules you play during a performance, such as a Mixer or a filter, and let the rest close on their own.
- Watch the engine meter during long sessions with several delays and reverbs. When it runs high, save your patch and reload the page to clear the engine memory.