After
A threshold in time. After counts clock pulses and, when the count reaches COUNT, its gate flips on — and stays on. That one-way flip is the song-structure primitive: after 64 pulses, the drop enters. It's not a clock divider (nothing repeats) and not a wrap counter — it's the module that knows the moment you've arrived.
Controls
- COUNT — how many pulses until the flip,
1–512. With a 16th-note clock,
16 is one bar, 64 is four.
- The readout shows the live count against the target, with a dot that lights
at the flip.
Inputs & outputs
- CLK — the pulses to count (patch your master clock or a divider).
- RST — zeroes the count and re-arms the gate.
- HOLD — counting pauses while high. This is the chaining input — see Tips.
- GATE —
10 Vonce the count arrives, latched until RST. - INV — the complement:
10 Vuntil the flip, then off. - TRIG — a
~1 mspulse at the exact moment of arrival. - RAMP — the count as
0–10 V, cresting exactly at the flip.
Tips
- Sections: GATE into one VCA and INV into another — two cables crossfade
from intro to drop at the bar you chose.
- Chaining: patch stage A's INV into stage B's HOLD. B stays frozen until A
fires, then counts its own COUNT — sections chain like dominoes, and lengthening the intro shifts the whole song.
- Build-ups: RAMP into a filter's cutoff CV — the sweep automatically
crests at the moment the section flips.
- Memory staircase: sum a few GATEs (through attenuators) into a VX-303 or
VX Cells MEM input — each arrival steps the machine to its next memory.
- TRIG is made for the section boundary: fire a crash sample, or reset a
sequencer so the new section starts on step 1.