After

A threshold in time. After counts clock pulses and, when the count reaches COUNT, its gate flips on — and stays on. That one-way flip is the song-structure primitive: after 64 pulses, the drop enters. It's not a clock divider (nothing repeats) and not a wrap counter — it's the module that knows the moment you've arrived.

Controls

  • COUNT — how many pulses until the flip, 1–512. With a 16th-note clock,

16 is one bar, 64 is four.

  • The readout shows the live count against the target, with a dot that lights

at the flip.

Inputs & outputs

  • CLK — the pulses to count (patch your master clock or a divider).
  • RST — zeroes the count and re-arms the gate.
  • HOLD — counting pauses while high. This is the chaining input — see Tips.
  • GATE10 V once the count arrives, latched until RST.
  • INV — the complement: 10 V until the flip, then off.
  • TRIG — a ~1 ms pulse at the exact moment of arrival.
  • RAMP — the count as 0–10 V, cresting exactly at the flip.

Tips

  • Sections: GATE into one VCA and INV into another — two cables crossfade

from intro to drop at the bar you chose.

  • Chaining: patch stage A's INV into stage B's HOLD. B stays frozen until A

fires, then counts its own COUNT — sections chain like dominoes, and lengthening the intro shifts the whole song.

  • Build-ups: RAMP into a filter's cutoff CV — the sweep automatically

crests at the moment the section flips.

  • Memory staircase: sum a few GATEs (through attenuators) into a VX-303 or

VX Cells MEM input — each arrival steps the machine to its next memory.

  • TRIG is made for the section boundary: fire a crash sample, or reset a

sequencer so the new section starts on step 1.